Spell
NormalOne Day of Peace
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7418
Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.
One Day of Peace — Power Evaluation
Final Score: 54 ± 6 · Confidence: Medium
- Intrinsic: 55 · Deck: 57 · Meta: provisional
- Primary role: Utility
Why it scores here
One Day of Peace is a universal staple utility spell that provides symmetric card draw and soft tempo protection through damage immunity. While it appears in 100% of the sample decks across 106+ distinct archetypes, its power is fundamentally limited by its lack of board-building capacity, non-interaction with combo lines (zero combo appearances), and symmetric resource cost. The card's value is purely tempo-based and situational to meta composition, making it a flexible but inherently weak engine piece.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 75 | As a Normal Spell with no searchability requirement, it is live in opening hand or available as a deck slot in any spell-running build (verified by 100% inclusion across 400 decks). |
| Combo & Conversion | 35 | The card generates no combo sequences or board extension; it is a pure utility draw tool with zero recorded combo appearances (inferred from card text and 0 combo board recordings). |
| Resource Economy | 50 | Both players draw one card each, yielding net-zero card advantage immediately, though damage immunity provides soft tempo value until opponent's next turn end (verified by card text). |
| Effect & Interaction | 45 | Damage immunity is a soft, situational interaction that protects against burn and OTK strategies but provides no hard negation or removal capability (inferred from card text and control-deck concentration). |
| Material Utility | 0 | As a Spell Card, it cannot serve as fusion, synchro, XYZ, or link material and has no effect that converts it into monster material when negated (verified by card frame type). |
| Resilience & Flexibility | 55 | Once resolved, the effect is stable and cannot be interrupted mid-resolution, but the card itself is vulnerable to spell negation and offers no recovery or multi-zone utility (inferred from card text). |
| Deck-Building Efficiency | 80 | The card is a clean Normal Spell slot with zero garnet risk, running primarily at one copy (389 of 400 decks), and splashable across all 106+ distinct archetypes with no lock or brick potential (observed by deck distribution and archetype count). |
Calculation
Weight profile: Primary role: Utility (default weights). Intrinsic ≈ 55, Deck ≈ 57, Meta = provisional. Modifiers: Limited-to-1 restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Universal splashability across 106+ archetypes with 100% inclusion rate
- Near-costless deck slot as a Normal Spell
- Soft tempo value through damage immunity window
- Consistent with control-oriented strategies (75.8% of decks are control-focused)
Weaknesses
- Zero combo-building capacity (0 combo appearances)
- Symmetric card draw provides no net card advantage
- Soft interaction does not stop established boards or OTKs in fast formats
- Vulnerable to spell negation; effect resolves completely before protection applies
Counters / choke points
- Spell negation (Solemn Judgment, PSY-Framelord Omega, Effect Veiler on activation)
- Fast combo decks that threaten lethal before damage immunity window expires
- Interaction-heavy strategies that shut down deck before turn rotation completes
Best use
Utility draw and soft tempo protection in control-oriented decks. Decks: Runick (control-spell focused, 11.5% of sample), Sky Striker (tempo-control, 10.2% of sample), Control archetypes (Gate Guardian, Time Thief, Libromancer, Generaider). Suggested copies: 1.
Evidence & gaps
- Verified: Legal at 1 copy in TCG, OCG, and MasterDuel (from legal copies); Runs in 100% of 400-deck sample across 106+ distinct archetypes (from decks running it in the Main Deck); Primarily used in control-oriented decks (75.8% gameplay type 7) (from formats); Most decks run it at 1 copy; 389 at 1, 3 at 2, 8 at 3 (from copies per deck distribution); Top partners are staple control/utility spells (from top partners list)
- Observed: 100% inclusion in Gate Guardian, Time Thief, Libromancer, Grepher, SPYRAL; 60% in Regenesis (from usage statistics); Zero recorded combo board appearances across all tracked boards (from combo data.appearances = 0); Not a top-ranked card in any format (from top-card data.top-card status = false)
- Inferred: Primary role is Utility based on card text: both players draw 1 card, damage immunity until end of opponent's next turn; Symmetric draw provides no net card advantage beyond the damage immunity tempo value; High accessibility and deckbuilding efficiency due to Normal Spell type with no requirements or restrictions beyond Limited-to-1; Generic utility confirms high portability across archetypes and playstyles
- Data gaps: No combo board data supplied; combo conversion is text-only inference No top-card rankings across formats No historical ban/restriction evolution or format rotation context No metagame snapshot beyond recent deck sampling (2025-10-18 to 2026-09-20)






