One Day of Peace
Spell Normal

One Day of Peace

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Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 5, 2026
54± 6/ 100
Power Score
Intrinsic 55
Deck 57

One Day of Peace — Power Evaluation

Final Score: 54 ± 6 · Confidence: Medium

  • Intrinsic: 55 · Deck: 57 · Meta: provisional
  • Primary role: Utility

Why it scores here

One Day of Peace is a universal staple utility spell that provides symmetric card draw and soft tempo protection through damage immunity. While it appears in 100% of the sample decks across 106+ distinct archetypes, its power is fundamentally limited by its lack of board-building capacity, non-interaction with combo lines (zero combo appearances), and symmetric resource cost. The card's value is purely tempo-based and situational to meta composition, making it a flexible but inherently weak engine piece.

Axis scores

Axis Score Evidence
Accessibility 75 As a Normal Spell with no searchability requirement, it is live in opening hand or available as a deck slot in any spell-running build (verified by 100% inclusion across 400 decks).
Combo & Conversion 35 The card generates no combo sequences or board extension; it is a pure utility draw tool with zero recorded combo appearances (inferred from card text and 0 combo board recordings).
Resource Economy 50 Both players draw one card each, yielding net-zero card advantage immediately, though damage immunity provides soft tempo value until opponent's next turn end (verified by card text).
Effect & Interaction 45 Damage immunity is a soft, situational interaction that protects against burn and OTK strategies but provides no hard negation or removal capability (inferred from card text and control-deck concentration).
Material Utility 0 As a Spell Card, it cannot serve as fusion, synchro, XYZ, or link material and has no effect that converts it into monster material when negated (verified by card frame type).
Resilience & Flexibility 55 Once resolved, the effect is stable and cannot be interrupted mid-resolution, but the card itself is vulnerable to spell negation and offers no recovery or multi-zone utility (inferred from card text).
Deck-Building Efficiency 80 The card is a clean Normal Spell slot with zero garnet risk, running primarily at one copy (389 of 400 decks), and splashable across all 106+ distinct archetypes with no lock or brick potential (observed by deck distribution and archetype count).

Calculation

Weight profile: Primary role: Utility (default weights). Intrinsic ≈ 55, Deck ≈ 57, Meta = provisional. Modifiers: Limited-to-1 restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Universal splashability across 106+ archetypes with 100% inclusion rate
  • Near-costless deck slot as a Normal Spell
  • Soft tempo value through damage immunity window
  • Consistent with control-oriented strategies (75.8% of decks are control-focused)

Weaknesses

  • Zero combo-building capacity (0 combo appearances)
  • Symmetric card draw provides no net card advantage
  • Soft interaction does not stop established boards or OTKs in fast formats
  • Vulnerable to spell negation; effect resolves completely before protection applies

Counters / choke points

  • Spell negation (Solemn Judgment, PSY-Framelord Omega, Effect Veiler on activation)
  • Fast combo decks that threaten lethal before damage immunity window expires
  • Interaction-heavy strategies that shut down deck before turn rotation completes

Best use

Utility draw and soft tempo protection in control-oriented decks. Decks: Runick (control-spell focused, 11.5% of sample), Sky Striker (tempo-control, 10.2% of sample), Control archetypes (Gate Guardian, Time Thief, Libromancer, Generaider). Suggested copies: 1.

Evidence & gaps

  • Verified: Legal at 1 copy in TCG, OCG, and MasterDuel (from legal copies); Runs in 100% of 400-deck sample across 106+ distinct archetypes (from decks running it in the Main Deck); Primarily used in control-oriented decks (75.8% gameplay type 7) (from formats); Most decks run it at 1 copy; 389 at 1, 3 at 2, 8 at 3 (from copies per deck distribution); Top partners are staple control/utility spells (from top partners list)
  • Observed: 100% inclusion in Gate Guardian, Time Thief, Libromancer, Grepher, SPYRAL; 60% in Regenesis (from usage statistics); Zero recorded combo board appearances across all tracked boards (from combo data.appearances = 0); Not a top-ranked card in any format (from top-card data.top-card status = false)
  • Inferred: Primary role is Utility based on card text: both players draw 1 card, damage immunity until end of opponent's next turn; Symmetric draw provides no net card advantage beyond the damage immunity tempo value; High accessibility and deckbuilding efficiency due to Normal Spell type with no requirements or restrictions beyond Limited-to-1; Generic utility confirms high portability across archetypes and playstyles
  • Data gaps: No combo board data supplied; combo conversion is text-only inference No top-card rankings across formats No historical ban/restriction evolution or format rotation context No metagame snapshot beyond recent deck sampling (2025-10-18 to 2026-09-20)











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